Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II. The main focus is an unchanged single player experience like back in 1997, thus the gameplay and the graphics are unaltered. However the user may use one of the unofficial retexturing packs. In comparison with the official client, over 1000 bugs were fixed and an extensive code audit done, making Yamagi Quake II one of the most solid Quake II implementations available. Other than most Quake II source ports Yamagi Quake II is full 64 bit clean, so it works perfectly on modern 64 bit processors and operating systems. Yamagi Quake II is supported on FreeBSD, Linux, Mac OS X, OpenBSD and Windows (XP or higher). Porting to other (POSIX compliant) systems should be easy.

- Anisotropic filtering.
- Compatible with most mods.
- From scratch rewritten savegame system.
- Full 64 bit support.
- Ingame soundtrack playback via OGG/Vorbis.
- Full IPv6 support.
- Mature and stable codebase.
- Multisample anti-aliasing.
- No gameplay and graphic enhancements, but optional support for retexturing packs and HUD scaling.
- OpenAL for sound (supports surround sound, can be disabled).
- SDL 1.2 or SDL 2 for input and rendering.
- Support for unlimited screen size / resolutions.
- Widescreen support.
- An optional OpenGL 3.2 renderer.

Things that won't be implemented:
- Gameplay and graphic enhancements.
- r1q2 network protocol.

Development And Bug Reports

Yamagi Quake IIs development is hosted on Github. If you want to help out with some patches or exciting new features please fork our codebase and send a pull request. To report a bug please open an issue at the corresponding Github project. You can find our Github organization at https://github.com/yquake2


On 03/10/2018 Quake II 7.20 was released. Changes since 7.10 are:
- Add the soft renderer back. This feature is considered experimental. The porting of the old soft renderer code to SDL and it's cleanup were done by Denis Pauk.
- Rename several cvars to be consistent across different renderers. The configuration file will be converted at the first start, when an old cvar name is used a message is printed.
- Make the client unicode compatible. Yamagi Quake II can now be installed into pathes with unicode characters in it. On Windows the user name of the current account may contain unicode characters. As a side effect the game can run on ReFS volumes. While '+set basedir' is still supported, the unicode compatible '-datadir' should be used.
- Another round of timing fixes. The game is now capable of holding the requestes or vsync framerate even on slow machines and with problematic GL drivers.
- Fix server side mod handling, their configs are now saved to the correct directories and the configs are reexeced at mod startup.

On 06/08/2017 Three Wave Capture The Flag 1.05 was released. Changes since 1.04 are:
- Some bugfixes to monster AI, mostly to keep the source in sync with baseq2 and the other addons.

On 06/08/2017 The Reckoning 2.05 was released. Changes since 2.04 are:
- Fix a lot of potential crashes. (reported by Maarakate)
- Fix monsters running in place.
- Fix monsters not recognizing the player under some circumstances.
- Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
- Make Brains work again.

On 06/08/2017 Ground Zero 2.04 and was released. Changes since 2.03 are:
- Fix a lot of potential crashes. (reported by Maarakate)
- Fix monsters running in place.
- Fix monsters not recognizing the player under some circumstances.
- Fix monsters getting stuck when resurrected by a medic.

Yamagi Quake II: Yamagi Quake II Client Version 7.20 (03/10/2018)
Three Wave Caputure The Flag: Three Wave CTF Version 1.05 (06/08/2017)
The Reckoning: The Reckoning Version 2.05 (06/08/2016)
Ground Zero: Ground Zero Version 2.04 (06/08/2017)

Older versions can be found here: Old releases
Prebuild Windows binaries (incl. addons) can be found here: Yamagi Quake II 7.20 for Windows
Community build Mac binaries can be found here: Yamagi Quake II for Mac


Installation instructions and a long FAQ with answeres to most questions can be found in the README file. It's included with the source and binary distribution. An online copy can be found here: README