Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II. The main focus is an unchanged single player experience like back in 1997, thus the gameplay and the graphics are unaltered. However the user may use one of the unofficial retexturing packs. Ic comparison with the official client, over 1000 bugs were fixed and an extensive code audit done, making Yamagi Quake II one of the most solid Quake II implementations available. Other than most Quake II source ports Yamagi Quake II is full 64 bit clean, so it works perfectly on modern 64 bit processors and operating systems. Yamagi Quake II is supported on FreeBSD, Linux, Mac OS X, OpenBSD and Windows (XP or higher). Porting to other (POSIX compliant) systems should be easy.

- Anisotropic filtering.
- Compatible with most mods.
- From scratch rewritten savegame system.
- Full 64 bit support.
- Ingame soundtrack playback via OGG/Vorbis.
- Full IPv6 support.
- Mature and stable codebase.
- Multisample anti-aliasing.
- No gameplay and graphic enhancements, but optional support for retexturing packs and HUD scaling.
- OpenAL for sound (supports surround sound, can be disabled).
- SDL 1.2 or SDL 2 for input and rendering.
- Support for unlimited screen size / resolutions.
- Widescreen support.

Things that won't be implemented:
- Asychronicity
- Gameplay and graphic enhancements.
- r1q2 network protocol.

Development And Bug Reports

Yamagi Quake IIs development is hosted on Github. If you want to help out with some patches or exciting new features please fork our codebase and send a pull request. To report a bug please open an issue at the corresponding Github project. You can find our Github organization at https://github.com/yquake2


On 09/08/2015 Quake II 5.31 was released. Changes since 5.30 are:
- Enabled hud scaling by default and added an option to the video menu to switch scaling off.
- Fixed animated textures on transparent surfaces.
- Added CMake as an optional build system.
- Implemented a persistent console history. (by caedes)
- Fix bug with high velocities in vents in 32bit builds.
- A lot of small fixes and changes. (by Ozkan Sezer)

On 09/08/2015 Three Wave Capture The Flag 1.03 was released. Changes since 1.02 are:
- Add CMake as an optional build system.
- Fix bug with high velocities in vents in 32bit builds.

On 09/08/2015 The Reckoning 2.03 was released. Changes since 2.02 are:
- Add CMake as an optional build system.
- Fix bug with high velocities in vents in 32bit builds.

On 09/08/2015 Ground Zero 2.02 and was released. Changes since 2.01 are:

Yamagi Quake II: Yamagi Quake II Client Version 5.31 (09/09/2015)
Three Wave Caputure The Flag: Three Wave CTF Version 1.03 (09/08/2015)
The Reckoning: The Reckoning Version 2.03 (09/08/2015)
Ground Zero: Ground Zero Version 2.02 (09/08/2015)

Older versions can be found here: Old releases
Prebuild Windows binaries (incl. addons) can be found here: Yamagi Quake II 5.31 for Windows


Installation instructions and a long FAQ with answeres to most questions can be found in the README file. It's included with the source and binary distribution. An online copy can be found here: README